As we approach the end of module one, let's just take a minute to talk about perspective a little bit
more and just elaborate on a few extra touch points.
So the first thing is the extent that we use perspective as artists now, perspective has a myriad of
tools and can be used for a lot of things.
It can be used for architecture, for example.
It can be used for industrial engineering to create complex components for machinery.
But we as artists, we're not going to necessarily use it to that extent.
That's not saying that you couldn't.
You certainly could.
But when you're doing environments and backgrounds, we don't need to do extremely complex things with
perspective.
We aim to really use it to create the 3D space and the big 3D blocked objects that we need so that we
can create an enthralling and an appealing environment or background piece.
So think carefully about the extent that we use perspective and don't allow the depth and the complexity
that you can achieve with perspective to put you off learning the core fundamentals.
It's a very useful tool.
It's just really memorise those core fundamentals and you'll be good to go for drawing environments
and backgrounds.
The second thing that I want to touch on is that the type of perspective that you use does not necessarily
imply the dynamism or complexity of a scene.
So what I mean in this is, you know, it's not to say that one point perspective is a worse kind of
perspective than, for example, three point perspective, three point perspective.
It can achieve a certain effect and a certain feeling.
One point can achieve a certain effect and certain feeling in it head as hits uses.
And similarly, for two point perspective, it has its uses.
So basically you use the point perspective that you feel is going to work best for the scene that you're
trying to portray.
Now, nine out of ten times two point perspective can do it all.
It's a very versatile type of perspective.
But when you need those angled verticals because you want to increase height or depth than something,
then you'd use three points.
And if you really want to create a symmetrical or a tunnel type of scene, then one point as you go
to.
But keep in mind that the types of perspective points you use does not imply greater levels of complexity
in the scene necessarily.
It's really just there to help you reach your vision for the scene more.
And then regarding your assignments, your primary job really is to fully understand each type of perspective
and the perspective tools.
So once you get it down, once you say, Well, I really understand one point and two point and three
point, there is no need to continue doing these exercises.
You don't have to draw 10,000 perspective grids in 10,000 blocks just to try and, you know, for meaningless
reasons, drawing more of these things is not going to help you.
So do your assignments until you are confident.
You fully understand the types of perspective and the tools.
And then last but not least before we can move into our awesome and creative environment drawing process,
there are a few more things we need to learn in terms of camera control, as well as a few great perspective
techniques that will help you draw out perspective scenes faster.
So let's get right to it and I'll see you guys in the next module.