hello everyone Ian from the three of you
team here and today i'm going to show
you guys how you can add stereoscopic 3d
to any project in 3d view studio within
seconds by simply dragging and dropping
a library preset into your project as
you can see here I start with a project
already loaded in 3w studio hit play and
down pops your favorite brand 3d via and
some balls roll in and then I can kind
of throw them around with my mouse uses
the physics engine in 3d view studio
just a fun little project that we're
going to turn into stereoscopic 3d so
what I need to do here is navigate down
to my libraries tab at the bottom scroll
down under samples immersive virtue
Allah and drag in a stereoscopic
rendering camera hit OK on all the asset
imports and you can see now i have a
stereoscopic camera actor in my project
now if i go to the stereoscopic
post-process behavior now at the bottom
of the properties this behavior i can
switch the stereotype parameter which
changes what kind of post-processing
shader i'm using and a glyph would be
for a normal display while you're
wearing the anaglyph glasses which are
the red blue glasses checkerboard for
your 3d TV or 3d displays or a
side-by-side shader for your head
mounted displays these are just a couple
examples of how the different
post-processing shadows can be used now
if I go up and hit play on the project
you can see I now have stereoscopic 3d
and my project just like that of course
if I was wearing the anaglyph glasses it
would look 3d and I would have
perspective on the screen without the
glasses on however we can see the gap
between the two images is really high so
in the properties of my camera I'm going
to scroll down and find convergence
distance and turn that from five to
three and i'm just going to save the
project here and then run it and you can
see there's much less of a gap between
the two images now what this does is
decrease the out of screen effect or the
perceived depth of the objects and this
is a setting you may want to adjust
depending on your projects to make it
more pleasant for the user and that's
going to cover it for this quick little
introduction to how easy it is to make
any studio project a 3d stereoscopic
experience