这就是它 这是我们旅程的起点 So this is it. This is where we start our journey.
我用魔法让朋友听起来不舒服 如果我说 想象她的朋友 I magic friends that doesn't sound right. What if I say, imagine her friends.
我已经有很多了 我们在哪里是正确的 I got so many of those already, where were we are right.
在第一节课中 我将给你们一个快速的浏览 In this first lesson, I'm going to give you a quick walk through.
是的 我的插图画家想要的小马 并修复后设置 Yes, pony intended of my illustrator. And after Fix set up.
这主要是因为您将在接下来的课程中使用我的文件 所以现在让我们开始吧 This is mainly because you're going to work with my files in the coming lessons, so let's jump into it now.
我就指望你知道怎么把你的角色分层 在插图中 所以 I am counting on that you have some knowledge of how to split your character up in layers, in illustrators, so.
跳过这一部分 但是你可以看到所有角色的身体部分都是分开的 Skip this part, but yeah, as you can see that all the characters body parts are split up in their own.
层 Layers.
当然 命名是完全独立的 但最好保持其逻辑性和清晰性 The naming is, of course, entirely individual, but it's a good practice to keep it as logical and clear as possible.
不要说脏话 以防你要跟别人分享 With out curse words in case you will share them.
有一些糟糕的客户标记 是的 我和团队收到了你的文件 With some poor client markers, yes. So me and the team, we received your file here.
我已经在电脑上打开了 好吗 我只是想让你听着 I have it open on my computer now, okay, I just want you to listen.
我在这里读了一些图层 我们不明白 好吧 让我们从第一个图层开始 第一个图层 很酷 Whilst I read some over the layers here, we don't understand, okay, so let's start from the first one, layer one, it's cool.
一个 然后两个 然后两个 然后两个 One and then we have two, and then we have two, and then we have two.
两杯 然后我们有两杯免费咖啡 免费 免费 Two, and then we have two coffee free, free, free.
一个 自由 两个怪物在你看到我要做什么之前 好吧 One of, go free, two freak before you see where I'm going with this mark, oh yeah, well, um.
是吗 Eh?
在四肢方面 我用双笔划 归功于同学 In terms of limbs, I use double strokes and credit to the student.
我的外行 这个角色动画的科学 他破解了这个小技巧 My outer course, this science of character animation, who cracked this little technique.
这很简单 你只需要创建a-a-a黑色的笔画 然后在新的笔画处打开外观面板 It's very simple, you just create A-A-A black stroke, then open up the appearance panel at a new stroke.
给它一个肤色 颜色 使它几个点薄 Give it a skin tone, color and make it a couple of points thinner.
就像魔术一样 你有一个灵活的Lymp和灵活的轮廓 And while like magic, you have a flexible Lymp with a flexible outlines.
错颜色设置 Erred Color settings.
但是 But but.
不喜欢 Don't.
现在每个人心里的问题是 沉船7号和9号到底是什么 γ 两个点 Now the the question of everybody s mind is, what the heck is Wreck seven or nine? GAMMA, two point.
好吧 我不知道这意味着什么 但在过去 我的动画输出有问题 他们总是往上爬一点 Well, I have no idea what it all means, but back in the day, I had issues with my animation exports. They always up here a bit.
Bleashed和无色 Bleashed and colorless.
然后我读到2岁 64岁有伽玛问题 当然 它有 它不能显示所有256个呼叫者 Then I read somewhere that age two, sixty four has GAMMA issues, of course, it has, and it can't show all the 256 callers in there.
你会是一个光谱 Would you be a spectrum.
我还读到这个残骸 点7 哦9 伽马2 4 是推荐的 I also read that this wreck, dot seven, oh nine, gamma 2.4, was there recommend.
设H为64 所以我们在这里 但是 Setting for H to sixty four. So here we are, but.
请谨慎进行 因为如果您的出口没有任何颜色问题 那么您可能不应该改变这个对话 Please proceed with caution, because if you don't have any color issues with your exports, then you should perhaps not change this conversation.
的 The.
首先要做的是将调用设置匹配到我们的演示文件 First thing will do is to match the call settings to our illustrate file.
不不不 我想大多数人都能看到我在做什么 No, no, no, no, I think most people can see what I'm doing.
不要说 Don't say.
然后导入illustrator文件 Then import your illustrator file.
然后打开比较设置 And open up the comp settings.
确保你每秒有24个好友 Make sure you have twenty four friends per second.
15乘以1500在比例和长度方面 我们想要5秒 Fifteen times 1500 in terms of the scale and in terms of the length, we wanted to be five seconds.
将层转换为形状层 现在 Convert the layers to shape layers. Now.
我不会向你们展示我是如何阅读这里的每一个小部分的 因为你们会在Fix文件之后找到他 I'm not gonna show you how I read every little part here, because you will get this after Fix file to poke around him.
相反 我要睡个五觉 好好休息一下 Instead, I'm going to take a five sick and power nap and cut to a prepared.
我 I
这是什么 What is this?
我开始读了 好吧 我们会听到的 下次见 I start to read, ah, well, we'll hear it is see you guys next time.
开玩笑 我们来复习一下重要的东西 首先 你会注意到不同的层调用者 Kidding, let's go over the important stuff. First of all, you notice the different layer callers.
尽量把事情组织得合乎逻辑 再一次 Try to structure thing as logical as possible. Once again,
例如 我把所有主要的移动部件都变成红色 这样我就能很快找到它们 I for instance make all my main moving parts red This way, I can find them quickly.
我拿不到 I can't get it.
接下来要注意的是这些层是如何连接的 Next thing to take notice of is how the layers are connected.
颤抖 所以角色的各个部分就像你自己的身体一样相连 举个例子 头和脖子是不一样的 Shudder, so the character parts are connected very much like your own body. Head is, for instance paren't to the neck.
它与身体相连 Which is paren'ted to the body.
而这一点对这个无所事事的废物层来说是不可能的 Which in turn is apparen't to this idle waste layer here which you will.
来 呃 欣赏未来的一切 Come to, uh, appreciate a lot moving forward.
废物本身只是现在 呃 那是因为我们没有废物在这个角色上的视觉表现 The waste itself is just a now, uh, that's because we don't have a visual representation of the waste on this character.
任何相同的逻辑都适用于他们的脸 在他们的瞳孔所在的地方 双亲 Any same logic applies to their face where their pupils are, paren'ted.
在我们这里的例子中 冰或眼镜 这反过来是空的 再次称为面位置 To the ice or glasses in our case here, which in turn is paren'ted to null, again called a face position.
当然 这雪是从头到尾的 This snow is paren'ted to the head, of course.
至于腿 在这个特定的设置中 它们不会连接到任何东西 因为我们将分别动画腿 As for the legs, well, they won't be connected to anything in this particular setup, as we will animate the legs separately.
但如果你使用一个插件 比如characterTool或Rubberhouse 那么你就可以连接它们之间的腿 But if you used a plug in, like character Tool or Rubberhouse, then you would connect the legs between.
比如说一只脚或一只鞋 还有腰部的那层 Say a foot or shoe. And the waist layer.
最后要观察的是锚点 One last thing here to observe is the anchor point.
我倾向于把它放进去 I tend to put it in.
或者是在我给的部分与它的非部分相连的区域周围 Or around the area of which I given part connects to its paren't part.
我这样做的原因是因为锚点在这个上下文中 And the reason I'm doing this is because the anchor points are in this context.
相当于我们身体的关节 The equivalent of joints in our body.
有道理吗 好的 当我的动画完成 我想渲染 我使用 That makes any sense? Well, okay, so when my animation is done and I want to render, I use.
中间的codo在这里 我设置格式为H到64 Median codo in there, I set the format to H to sixty four.
我倾向于使用7度左右的视频质量 音频通常在 I tend to go with a video quality of around seven, and the audio I usually have at.
192 192.
千字节每秒 Kilobytes per second.
这句话很简短 但是 Now this was very brief, but.
别担心 因为下节课 我们会计时第一次步行周期 Don't worry, because in the next lesson, will time our first walk cycle.
至于这节课 好了 结束了 再见 As for this lesson, well, it's over, bye bye.
和我 And I'm.
的 The.
歌手 Singer.
你能做的 Can you do.
是的 Yeah.
歌手 Singer.
哦 哦 Oh, oh,
歌手 Singer.
和 And.
歌手 Singer.
哦宝贝 Oh baby,
歌手 Singer.
我走了 And I'm going.