- [Instructor] When sharing files
or sending a render to an online render farm,
keeping all of the textures, proxies,
and other files associated
with the project together can be a hassle.
Redshift's Asset Manager
helps to keep everything together and linked.
If we come to our Redshift menu
and click it we can come down to our Asset Manager.
This is going to tell us where all of our textures,
HDRIs, proxies, and even LUTs are.
We have a few different options in here
as far as keeping these collected and organized.
You'll see that I have two images in here
and one of them has a red X,
the other one has a green checkmark.
The red X means that Redshift cannot currently find
that particular image,
and the green check means that
that image is currently inline with the project.
So if we want to resolve this missing file
we just need to click on it, right-click,
and select Relink Files.
From there we can just search in our base project folder
by selecting it and clicking OK,
and it will automatically relink our file for us
once it finds it.
We can also come in and localize or globalize our filenames.
The difference here is that localizing
looks for a path in relation to the project location.
This is usually needed for render farms
or for sharing out projects
that are going to be going to a different computer.
Make sure that the project file is in the project folder
or accessible to where you are sending it.
Globalizing files just relates that path
to the computer as a whole.
So this is the standard file path that you will see.
Now, while the Redshift Asset Manager is very helpful,
the new-to-Cinema 4D R21 Project Manager
is actually much more helpful in what it can accomplish.
The Cinema 4D Project Asset Inspector
will show all of the node-based materials
and textures that we have.
So while there only two images in our Asset Manager,
the rest of our textures are going to show up in here
because of the new Node Editor.
It works very similarly to the Asset Manager
in that we can come in and relink files
by right-clicking them,
and then selecting Relink Assets,
selecting a folder, and searching for it.
So there's really not much else to this topic
other than ensuring
that you have all of your assets organized
and ready to go when sending a project file out.