Redshift interface and Objects
REDSHIFT Tags
If I right-click on any object in Cinema 4D,
I also have Redshift tags.
There are two kinds, Redshift Camera and Redshift Object.
You have to assign Redshift Camera to a camera,
and Redshift Object could go to on an object.
Here I can change the visibility. I can override the visibility,
and turn off secondary rays off
or turn the primary visibility off.
And now, if I just refresh this render,
you can see this stopped showing this object to me.
I can turn it on again, and now I don't see the secondary ray.
If I turn it on,
I can see the secondary rays by refreshing this render.
I can also have the Geometry tab here.
If I turn on this Quick Shading here...
Let me zoom into one of these objects.
You can see it doesn't have very nice edges here.
I will go here in the System and Material Override.
I will turn on my Override for now just to see the object better.
Now you can see I have these edges low-res here.
If I select the Geometry and Override and then turn this Enable,
it starts making it smooth.
If I set my Instance Mode to Instance instead of Render Instance..
I can see that it is very smooth.
This is one of the benefits of Redshift tag
instead of putting the object under a subdivision,
something like this.
I can also give it the Object ID.
I'll turn this Override on and give it a number.
I have to go to Render Settings here, and in AOV,
which defines render passes,
if I open up AOV Manager,
you need to create one Puzzle Matte.
In this Puzzle Matte,
if I set this, instead of Material ID, to Object ID
and make sure all these numbers are set to one.
If I render out...
Here I can see my layer.
I have Beauty right now, and I can turn it to Puzzle Matte.
This will be very beneficial, especially for postproduction
when you to want add some effect in your postproduction.
You can play with this AOV and create a thousand different AOVs.
The other thing which is important in your Render Settings is the Memory.
By default, it's set to these numbers,
but if you see your computer is laggy and it is working heavy,
you can change this percentage to a lower number
to allocate more memory to other parts of your computer
to make sure it will not crash while you're working.
As I said before,
I would like to show you real quick how I created this scene.
Here is the whole setup.
If I open up, I have this Container,
to clone all this Torus on top, have these effectors,
and the Step effector, Push Apart.
If I turn them off, you can see.
I added a Random effector, and then a Step
and then this Push Apart.
I also created one simple cone here
and added just these two deformers.
This Displace with a simple Noise and also a Twist.
And here, I added a Cloth Surface just to add some thickness.
That's how I made this.
As you saw, Redshift is not that complicated and hard to learn,
but it is very powerful. You will see that in the next lesson.