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Redshift interface and Objects

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REDSHIFT
Tags

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If I right-click on any object
in Cinema 4D,

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I also have Redshift tags.

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There are two kinds,
Redshift Camera and Redshift Object.

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You have to assign Redshift Camera
to a camera,

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and Redshift Object could go
to on an object.

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Here I can change the visibility.
I can override the visibility,

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and turn off secondary rays off

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or turn the primary visibility off.

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And now, if I just refresh this render,

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you can see this stopped
showing this object to me.

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I can turn it on again,
and now I don't see the secondary ray.

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If I turn it on,

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I can see the secondary rays
by refreshing this render.

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I can also have the Geometry tab here.

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If I turn on this Quick Shading here...

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Let me zoom into one of these objects.

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You can see it doesn't have
very nice edges here.

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I will go here in the System
and Material Override.

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I will turn on my Override for now
just to see the object better.

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Now you can see I have
these edges low-res here.

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If I select the Geometry and Override
and then turn this Enable,

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it starts making it smooth.

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If I set my Instance Mode to Instance
instead of Render Instance..

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I can see that it is very smooth.

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This is one of the benefits
of Redshift tag

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instead of putting the object
under a subdivision,

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something like this.

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I can also give it the Object ID.

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I'll turn this Override on
and give it a number.

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I have to go to Render Settings here,
and in AOV,

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which defines render passes,

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if I open up AOV Manager,

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you need to create one Puzzle Matte.

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In this Puzzle Matte,

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if I set this, instead of Material ID,
to Object ID

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and make sure all these numbers
are set to one.

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If I render out...

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Here I can see my layer.

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I have Beauty right now,
and I can turn it to Puzzle Matte.

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This will be very beneficial,
especially for postproduction

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when you to want add some effect
in your postproduction.

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You can play with this AOV
and create a thousand different AOVs.

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The other thing which is important
in your Render Settings is the Memory.

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By default, it's set to these numbers,

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but if you see your computer is laggy
and it is working heavy,

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you can change this percentage
to a lower number

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to allocate more memory
to other parts of your computer

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to make sure it will not crash
while you're working.

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As I said before,

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I would like to show you real quick
how I created this scene.

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Here is the whole setup.

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If I open up, I have this Container,

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to clone all this Torus on top,
have these effectors,

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and the Step effector, Push Apart.

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If I turn them off, you can see.

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I added a Random effector,
and then a Step

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and then this Push Apart.

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I also created one simple cone here

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and added just these two deformers.

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This Displace with a simple Noise
and also a Twist.

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And here, I added a Cloth Surface
just to add some thickness.

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That's how I made this.

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As you saw, Redshift is not
that complicated and hard to learn,

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but it is very powerful.
You will see that in the next lesson.


