嘿大家好 Hey everybody
在本教程中 In this tutorial
我们将讨论搭建骨骼的基础知识 we're going to discuss the basics of bones,
所以我们要做的是 so what we're going to be doing is
我会展示如何创建一个简单的 I'm gonna showing you how to create a simple,
免费骨骼角色从零开始 free bone character from scratch,
我们将讨论如何操纵这些骨骼 and we're going to talk about how you can manipulate those bones,
添加插入物并移除不同的骨骼 add an insert and remove different bones
以及所有这些有趣的东西 and all that sort of fun stuff
首先 so to get started,
我们要在菜单的左边选择 we're gonna go over here to the left hand side in our menu and select,
创建g3 免费骨骼角色 create g3 free bone actor
并且想要这么做。 and wants to do that
我需要在这里选择一个图像 I need to select an image right there,
你在屏幕上看到的稻草人 the Scarecrow you can see on the screen
我们建议您使用PNG and we recommend you use a PNG
透明的PNG图像为您的角色 transparent PNG image for your characters
以及尽可能高的分辨率。 and as highest resolution is possible.
通常2000×2000左右就可以了 Normally around two thousand by two thousand would do the trick.
好吧 All right,
你可以看到当我们的角色出现在屏幕上 and you can see when our character appears on the screen.
还没有骨架在上边 We have no bones on it yet,
但我们有这个骨骼编辑器 but we have this bone editor that pops up
说有一个加入骨骼选项在顶部突出显示， and says there's an add bone option is highlighted at the top there,
我们可以点击角色上的任何地方 so we can actually just click anywhere on our character.
现在我要点击底部 Now I'm going to click on the bottom
这就是我们要开始的骨头路线 and that's where we're gonna start the bone route
所以当你第一次点击你的角色时 So when you first click on your character,
确保它在接近底部的某个地方 make sure it's you know somewhere near the bottom.
在这种情况下 In this case,
每个字符都是不同的 each character is different,
很明显 obviously,
但是对于这个 but for this one,
点击底部 I'm going to click at the bottom here
确保你点击的是实际图像 and make sure that you're clicking on the actual image
这也很重要 that's very important as well
我点这里 so i'm gonna click here
你可以看到我还有另一种选择添加另一个骨节 and you can see I have another option to add another bone node
我要继续用左键点击 I'm just gonna keep on going with my left click,
点击这里 I'm gonna click over here
我要点击肚脐区域的某个地方。 and I'm going to click somewhere in the belly button area.
然后我要做胸部下部 And then I'll do the lower chest.
我把骨头弯曲到右边。 and I kind of curve the bone curvature to the right.
因为我们的角色是 here a little bit because our character is
有点不平衡 a little bit lopsided,
我们在上面再加一块骨头 and we'll just add another bone at the top there.
如果你想停止增加骨骼 And if you want to stop adding bones,
你可以按escape键 也可以按右键 you can press the escape key or just right.
点击你的鼠标按钮 Click your mouse button.
好吧 All right,
好了 So there we have it.
我们马上就有了骨骼结构 We have a bone structure right off the bat.
现在 Now,
如果你想预览一下，可以到这里 If you want to preview that just go over here
然后按下预览按钮 and pressed the preview button
你可以点击任意一个角色 and you can click on any one of your characters'
骨头，你知道，移动它，你可以看到。 bones and you know move it around and you can see.
我们已经有一个灵活的 We already have a flexible,
有弹性的稻草人 stretchy Scarecrow character,
好的 在他的头上有一个南瓜 OK with a pumpkin on his head.
现在 Now,
当你选择不同的骨骼时 when you select different bones,
你会得到不同的结果 you're going to get different results.
当你这样做的时候 When you do this,
你可以看到它会弯曲 you can see this one kind of bends,
下面会弯曲的更多一点 the lower area a little bit more,
但这只是预览状态 but that's basically preview
现在我们有了一个角色 so now we have a character
它有一个基本的脊椎从底部到顶部。 that has a you know basic spine going from the bottom to the top here.
如果我们想添加呢 What if we want to add?
额外的骨骼为角色的手臂 Additional bones for the character's arms
因为我想操纵角色的手臂 because i wanna manipulate the character's arms
可以让我们看到它举的更高 we could see higher or something like that.
好吧 Well,
我们继续添加 let's go ahead just go ahead add
更多的骨头 more bones,
所以我要 so I'm gonna,
再次选择添加骨骼 go and select add bone again.
现在你可以看到我们有一点 Now you can see we have a little.
会在这弹出一个带加号的光标 cursor that pops up with this plus mill on it right here
如果我把它放在不同的骨头上 and if I have it over different bones,
它们会像这样变成绿色 they'll turn green just like this.
现在我要在这里从胸骨上加一些手臂 so I'm going to add a couple of arms from the chest bone right here.
好吧 OK,
我要点击这个节点， so i'm going to click on this node right here,
你可以看到我现在可以选择这样延长骨头 and you could see me now have the option to extend a bone this way.
点击这里， so i'm going to click over here,
在上面点一下，然后穿过手臂的中间 click over that and midway through the arm there
在袖子的末端 and on the end of the sleeve
然后另一个在手指的末端。 and then another one on the end of the fingers.
在这里 Right there,
我要 I'm gonna.
右键点击它 Go ahead and right clicked that
你可以看到这又增加了一个层次结构 so you can see that added another bone of hierarchy
你可以在右手边看到骨骼的层次结构。 and you can see the bone hierarchy in the right hand side here.
所以骨4是胸部的基础， so bone 4 is the basic the chest base right here,
母骨和骨5是头骨， the parent bone and bone 5 is the one for the head,
骨7是连接骨5，形成了手臂。 and bone 7 comes off that bone and forms the arm.
好了 Alright,
我们可以再做一次 so we could do that again
或者我们可以在这里选择Bone 7 or we can do here is we can just select Bone 7
我也可以镜像它 and I can also mirror it as well,
所以我可以把它镜像到另一边来制造另一只手臂， so I can mirror it to the other side to create another arm,
我要做的就是这样 so I'm just going to go ahead and do that
它会给你一个选择镜像水平或垂直。 and it'll give you an option to mirror horizontal or vertical.
在这种情况下 In this case,
我们将使用水平 并将创建一个额外的手臂 we're going to use horizontal and will create an additional arm.
让我们把一个放到合适的位置 So let's go ahead and places one in place
像这样左 like left
点击和拖动 clicking and dragging.
我们把它放在和另一个相似的位置， We'll put it in a similar position to the other one,
你可以点击这里 and you can click down here to
点击你的层级 click on your hierarchy
以及选择不同的骨头 as well to select a different bone
现在我要点击并拖动这个到手臂的末端 Now I'm going to click and drag this one to the end of the arm.
这条手臂稍微长一点 There is a little bit longer this arm,
你可以看到 you can see that
如果我点击这里的末端,看点击这里的骨头， and if I click on the end here watch click the bone over here,
这样我们就可以把它拖到底部了 and that will allow us to drag it to the bottom here.
好吧 all right,
这是另一个手臂 so we have another arm.
我将priview这个预览一下。 I'm going to priview this and you can see if I preview.
我们可以 And we can.
只是 Just kind of.
这是顶端的骨头在移动 There is the tip bone kind of moving around
这个可以控制整个小臂。 this one will control the entire lower arm.
我猜他有小臂 I guessed he has a lower arm,
你可以看到它是这样的 and you see it going on like that,
我们也可以修改这个 and we can also modify this one,
这是肩膀区域， and this is kind of like the Shoulder Area,
你可以看到这个在修饰脸部， you can see this one's modifying the face,
我们会谈到l拉伸 we'll talk about, you know stretching
所有这些东西都在另一个教程中介绍。 and all that stuff in another to tutorial on masking.
还有固定 And there's also pinning
这个教程后面会讲到。 which we'll talk about in this tutorial a little bit later on.
好 OK,
所以你可以 so you can kind of just you know,
把你的角色拖到你想要的任何姿势， drag your character to whatever pose you want and have them,
让他们像这样打招呼 saying I just like this.
这就是从当前的层级中添加额外的骨架 And that's kind of just adding additional bones from a current hierarchy.
让我们停止预览 Let's just stop the preview
在这 There.
还有一个很酷的选择 and there is one more cool option that is
复制的能力 the ability to duplicate
比如说我们想把稻草人变成章鱼， so say we wanted to turn the Scarecrow into an octopus,
一个四腿的稻草人。 a Scarecrow a four legged scarecrow.
出于某种原因 For some reason,
我们可以拿着手臂 we can just take the arm and
我们也可以复制那个手臂 We can duplicate that arm as well,
按下 which is pressed,
复制那个层次结构 duplicate on that hierarchy.
它会复制出另一只手臂 就像这样 It'll create another duplicate arm just like this,
我们也可以在另一边创造另一个 and we can create another one on the other side as well.
如果我们想从中得到乐趣 If we want and have all sorts of fun with that,
这就是复制，很简单 and that's just duplicated pretty simple,
很直接了 pretty straight forward now.
如果您想删除整个层次结构 If you want to remove an entire hierarchy.
我们想把骨头去除 We see we want to remove our bone
在一起的7号和9号 7 and 9 with one parenthese there,
我们继续 and we just go ahead.
选择删除 select for remove
这会移除整个层次结构 And that's going to remove the entire hierarchy
我稍后会讲到移除和减少的区别。 i'll talk about the difference between remove and reduce a little bit later on.
你可以看到，如果我选择这块中间的骨头 And you can see if I select this middle bone
例如 for example,
骨头3，我选择移除它会移除所有的东西。 Bone 3 and I select remove that's going to remove basically everything.
在我的第二个骨节点之后 After my second bone node right here
你可以在右边看到简化的层级结构 you can see the reduced hierarchy on the right hand side there
我要控制它撤销那个 so i'm going to controls it undo that
所以在使用remove选项时要小心。 so you want to be careful when you're using the remove option.
好吧 All right,
让我们来看看 let's take a look at
现在看看如何固定东西 Pinning stuff now
我们会讲到固定网格。 ok so we're going to basically be talking about pinning mesh.
如果我选择右臂 If I select my right arm,
例如 for example,
哦！ opps
在移动之前进行控制和预览。 let's go ahead controls it and preview that before I move it.
如果我选择我的右臂，当我移动它的时候 If I select my right arm and when I move it actually
选择这里的那个 choose the one over here.
当我移动这个时 When I move this,
你可以看到 you can see
我们实际上是在移动角色躯干的下半部分 that we're actually kind of moving the lower part of the character's torso
大多数情况下我们都不想这么做 which we didn't really want to do in most cases
就像海洋一样 seems like it's almost like an ocean or something like that
还有头部，我们会在单独的教程中讲到 and the head which we'll talk about in a separate tutorial
我用了不同的方法。 I did with a different method.
你可以看到 you can see
看 see
我们不希望只移动底部的这一部分 We don't want just this part of the bottom to move,
例如 for example,
我们想让它保持静止 we kind of want it stay stationary
因为肩膀的运动不应该影响到它 because the shoulder movement shouldn't really be affecting it
大多数情况下， for the most part,
你能做的就是选择 so what you can do is you can actually go ahead and select.
添加大头针 add pin,
好吧 OK,
添加大头针将允许你固定你的网格 add pin will allow you to pin your mesh
固定到某一个骨头上 to a certain bone.
所以看看 so see if,
例如 for example,
我们想把躯干的下半部分固定住 we wanted to pin the lower part of the torso
到这个上腹部的骨头。 to this midsection bone right here.
当我们选择添加大头针时， What we can do that when we select add pin,
如果我们在它上面动来动去 if we hover over it,
你可以看到我们的光标变成了 you can see our cursor turns into a little.
眼药水形状的样子 eye drop tool right there,
我要点击它 so I'm going to click that,
现在你可以选择添加大头针了。 and now you have the option to add a pin.
你可以看到光标变成了一个大头针 you could see the cursor changes to a little pin thing.
好吧 All right,
我点击这里 so I'm gonna click down here.
我要添加一些大头针 I'm going to add a few pins
点击这里的网格就像这样， and a click on are mesh right here on all four sides just like that,
然后我就右击 and then I'll right.
停止添加大头针 Click to stop adding pins
然后 and then
你可以点击并添加或拖动大头针 you can go click and add or drag pins
来移动它们。 to move them all around later on as well.
好吧 OK,
但所有这些固定点现在都连接到这个中心 but all these pins are now connected to this center
你可以看到骨骼的层次结构。 and you can see the hierarchy right there pin group of bone.
好吧 Alright.
现在发生的是 如果我拿着我的肩膀 So what happens now is if I take my shoulder,
然后我们需要先预览 and then we need to preview first
如果我移动我的肩膀， if I take my shoulder and I move it around,
注意这里有一个极小的 notice now that there is a very minimal if any,
躯干底部的运动就在这里 movement at the bottom part of the torso right there
因为它被固定在骨头上了。 because it's pinned to this bone.
它并没有跟随上面的骨头运动 And it's not following the movement of this upper bone,
这可能是你需要考虑的问题 so that may be something that you want to consider for a certain
你也可以在这一边看到结果。 a certain scenarios and you can see the result on this side as well.
好吧 All right,
让我们来谈谈修改我们已有的骨骼 let's talk about modifying the bones that we already have
在这一节我们会讲到骨头， in the section we'll talk about bone,
连接去除和插入。 connecting reduction and insert.
好了 Alright,
我们先来谈谈骨连接。 so let's go ahead first talk about Bone connection.
所以现在就看 So see right now.
例如 For example,
我们有骨头7 we have bone 7
它现在与骨头相连 It's currently connected to bone,
4是骨骼7的父结点在这个层次上， 4 which is the parent of bone seven right here on the hierarchy say,
例如 for example,
我们想把七号骨和 we want to connect bone seven to
你知道下面这个 You know this one down here,
是骨头三 而不是骨头四 which is bone three instead of bone forth.
好吧 Well,
这很容易做到 that's pretty easy to do.
你所要做的就是选择这里的七号骨 all you need to do is select bone seven right here
然后我们可以选择connect and then we can go ahead and select connect
选择这里的另一个骨节点， And choose that other bone node right here,
我点这个 so I'm going to click that
好了，它会连接到骨头上 there we go and it'll connect to bone
3这里 3 right there
不再与骨头4相连 There is no longer connected to Bone 4
好了 Alright,
所以我会有一个稍微不同的层次结构 so I'll have a slightly different hierarchy
和不同的网格移动。 and different mesh movement.
作为一个结果 As a result,
我们对这边做同样的事情 let's do the same thing for the other side right here,
所以这条臂 so this arm right here,
7号骨 括号里有0 Bone seven with zero in parentheses.
把它和中间部分连接起来 And let's connect that to the midsection there as well,
你可以看到我们有不同类型的骨骼结构 and you can see now we have this different type of bone hierarchy.
让我们预览一下 看看结果 Let's preview this and take a look at in the result right here,
所以你知道 so you know,
这是相当准确的 it's fairly fairly accurate.
和之前的没有太大的区别 not too much difference from what we previously had,
但是肩膀活动少一点 but a little bit less shoulder movements.
好了 Alright,
这里的这个 and this right here.
它从这个底部获得了很多运动线索 It is taking a lot of its movement cues from this base down here
我们可以选中躯干 and we take the base we can
你知道的 you know,
把它从一边移到另一边。 move it from side to side.
做这些有趣的事情吗 do all this fun stuff as well
我说你们可以把刺重新联系起来， I say you can reconnect thorns to each other,
这不是骨头重新连接的方法 that't how you can reconnect bones to each other,
我们再来讨论一下缩减和插入 let's talk about reduction and insertion as well.
好吧 OK,
所以看到的 so see,
例如 for example,
下面这部分 this bottom part right here.
我们想插入几根骨头 We wanted to insert a couple of bones.
如果我拿走这块骨头 if I take this bone
例如 for example,
哦 opps
控制你, controls you that
然后预览一下 that and I preview it you can see.
是的 Yeah,
我们可以把底部稍微弯曲一下 we can bend the base a little bit,
但是假设我们想要更多的骨头 but let's say we wanted more bones
以更细致的方式弯曲它。 to bits of bend it in a more detailed fashion.
好吧 Well,
在这种情况下 in that case,
我们可以在这里添加一些骨头 we can add some bones there,
按住alt键，同时按住鼠标，放大 so let's go ahead and hold alt and both mouse buttons and zoom in
点击并拖动按住鼠标按钮和放大基地。 click and drag with hold mouse buttons and zoom in on the base.
在这里 Here.
好吧 OK,
注意这里的基节点是根节点 now notice the the base are the root node right here.
骨01 bone 01
没有给我们插入或减少的选项。 doesn't give us the option to insert or reduce.
然而 However,
如果我们选择选项2 if we select option 2
我们现在可以选择插入和删除 we now have the option to incert and reduce
但是请注意 我们想要更多的骨头 but notice that we want to have more bones,
更多的骨骼节点 more bone nodes,
就是他那条腿底部的这些小圆圈 which are these little circles at the bottom part of his one single leg.
我们不希望它们在这里 We don't want them to be up here.
这里我们要做的是按住shift键 So what we're going to do in this case is hold down the shift key.
这一点非常重要 This is very important.
按住shift键并单击此节点并移动它 Hold down the shift key and click this node and move it around.
你可以看到当我这样做的时候 And you can see when I do that.
按住shift键 I hold the shift key.
只有那一个骨节点在动 It's moving that single node all by itself.
好吧 Okay,
如果我不按住shift键 if I don't hold the shift key.
这就是将要发生的事情会移动整个层次结构 this is what's going to happen is going to move the entire hierarchy,
我们不想要 which we don't want.
好吧。 all right so.
确保你按住shift键 当你这样做的时候 Make sure that you hold the shift key when you're doing that.
这里我按住shift键 So in this case I'm gonna hold the shift key.
我要把这个节点往下拉一点， I'm going to drag this node down a little bit,
然后我要做的是 and then what I'm going to do is
我要插入 I'm going to insert
它的作用是在骨节点中间添加一个节点 and what that's going to do is that going to add a node midway between this bone node
第二个在这里 and the second one up here
就像插入一样。 all right so i'm goning to just like insert.
可以看到，这又添加了一个，我们可以按住 You can see that adds another one we can hold,
shift把它移下来 shift and moved that down as well,
你还可以插入另一个 and that you can also insert another one,
我们插入两个独立的骨头节点 and we inserted two separate bones nodes
如果我缩小， if I zoom out,
我们在这里做一个预览。 we do a little preview here.
你可以注意到我们会有不同的结果 you can notice that we will have different results
根据我们处理的不同骨骼部分， depending on the different bone section that we manipulate,
我会在底部再弯一点 I will bend at the bottom there a little bit more.
我可以选择这个，在顶部弯曲它。 I can select this one and bend it at the top.
把它弄成S形状，我们可以得到 put it kind of like a S, we can get you know
正常工作, worked properly there
这也会有一个稍微不同的结果 and that this will also have a slightly different result as well
也许我们可以分开操作。 maybe we can try to manipulate them separately.
现在这里有个S。 Now we have kind of an S right there.
好了 Alright,
两根单独的骨头是不可能的 not possible with two separate single bones
在那条单腿上。 in the single leg there.
好了 Alright,
让我们停止预览 let's stop the preview there.
现在 Now.
如果我想把这些骨头拿出来 If I wanted to take some of these bones out of here,
我们之前说过移除 we talked about remove earlier.
如果我按下移除 If I press remove.
在这一点上 At this point,
它会移除整个层次结构 it's going to remove the entire hierarchy
我们只有骨骼或控制你不能那样做。 and we only have the bones or controls you don't do that.
如果我想要简化 So if I want to reduce,
我选择这个 I'm going to select this one.
如果我想取出这块骨头， If I want to take out of this bone,
例如 For example,
这个不该在这里 this one shouldn't be here.
我们继续还原。 so let's go ahead reduced.
它会移除骨头 And it's going to remove that bone.
如果我们能得到这个 And if we can take this one,
按住shift，把这个节点往下移动一点。 hold shift and move this node a little bit further down.
可能到这里的底部 maybe to the base right here
你可以用shift键拖动到中途 Here is something you can take this one shift and click and drag it up to midway,
现在看起来更均匀了 so now looks a bit more even more evenly spaced out
如果你在这里重置 And if you go to reset here,
啊 ah,
重置会重置所有东西 reset is basically just going to reset everything.
如果我按下它 If I press it,
你可以看到它会移除所有的骨头和骨头下面的图像 you can see it will remove all the bones and images under the bones as well.
所以我们现在显然不想这样 So we don't want that obviously at this point,
但这是你能做的 but this is what you can do
如果你想把它复位到一个单一的基础骨。 if you want to reset it back to a single base bone.
我不会经常用到它， not going to use that very often,
但是它就在那，让我们继续按下 but it's there any ways let's go ahead and press
no NO on that,
好了 alright,
这是基本的 so that's basic.
这是关于骨骼的基础知识 That's the basics of the bones,
骨头基本知识 the bone basics
好吧 All right.
现在我们来谈谈细分 let's talking a little bit now about subdivision
因此,细分 so the subdivision
我现在选择显示线框。 I'm going to go ahead and select show wire frame here now.
当你这样做的时候 Make sure that when you do this,
你在骨头的线上 you're on your bone route
因为如果我们到这里的图层管理器， because if we go over to our layer manager right here,
注意 我们的图层中只有一个有实际的图像 notice that only one of our layers has an actual image on it.
好吧 OK,
如果我们选择其他的骨骼层 So if we select any of these other bone layers
我们对这些值进行处理， and we manipulate these values right here,
如密度 like density,
扩大一行 expand a line,
我们可以把这些移动到任何我们想要的地方 we can move these wherever we want.
它根本不会影响网格 It's not going to affect the mesh at all
因为这块骨头上没有网状结构。 because it doesn't have an actual mesh on this particular bone there.
好了 Alright,
选择图层 so let's select layer,
我想把图像放在这里 I want the image on right here
我们要做的是 and what we're going to do is
谈谈如何修改线框面积， talk a little bit about how you can modify the Wire frame area,
你可以选择 you can choose
蒙版区域或完整图像 mask area or full image.
你可以看到它会显示你不需要的完整的图像遮罩。 you can see it will show the full image mask you don't need.
在这个例子中就是回到面具这里， That in this case is to go back to the mask right here,
因为这是我们得到更精确修改的地方 because this is where we get the more accurate modification.
好吧 All right,
密度很简单 so density is pretty simple.
更高的密度将增加截面的数量 Higher density will increase the amount of sections
在你的角色的网格中。 in your character's mesh right here.
好吧 OK,
所以它会形成一个密度更大的网格 so it'll make a denser mesh,
因此 and as a result,
你的动作会有更多的细节 you'll have a bit more detail on your movement
让我们先看看。 let's take a look first.
我要做的是预览 What I'm going to do is I'm going to preview
我要把我的角色的手臂放在这里 I'm going to take my characters arm here.
例如 For example,
你可以移动它 you can move it,
你可以看到底部有一点锯齿状的边缘 and you can see there's a little bit of a jagged edge there on the bottom.
这个例子可能更好 if you take this one is probably a better example
这一个的锯齿更大了。 this one has made a bit more jagged.
在这里你可以看到一些参差不齐的东西 Right here you can kind of see some jagged stuff a little bit.
不算太糟沿边线有一点像这样的锯齿 It's not too bad a little bit a jagged dis all along the edges like that,
也许在这里 maybe right there,
例如 for example,
你也可以对这里的底做点什么 and you can also do something with the base right here,
你可以看到 and you can see it right.
沿着边缘有一点参差不齐。 There is a little bit of jaggness along the edge.
和 And
这里 Right
尤其如此。 there especially so.
让我们停止这个预览 let's go ahead and stop that preview.
让我们增加密度 And let's increase our density,
我们增加密度，确保我们选择了那个图层 we increase the density let's make sure we select that layer
首先 First again,
当我们增加密度时 when we increase the density,
你可以在这里看到结果 you can see the results here,
我们的网格会有更多的分段 we're going to have more sections here on our mesh
因为我们要创建一个更详细的 since we are going to create a more detailed
更平滑的扭曲和变形我们的角色网格。 and smoother twisting and morphing of our characters mesh alright.
除了密度 And in addition to the density,
您还可以调整队列 you can also adjust the alignments
如果我们把它放上去 so alignment if we put that up
它会沿着网格的边缘创建更多的子部分。 there is that it creates a lot more subsections right along the edge of the mesh.
好吧 OK,
所以对齐很好创建， so alignment is good to create,
你可以在边上知道更多细节 you know some more detail along the edges right there.
如果我们让对齐一直到0 If we take alignment all the way down to zero,
我们有一个基础的 we're going to have a basic,
等间距的网 evenly spaced mesh,
所以通常建议对齐 so alignment is normally recommended
如果你不想有更多的结果就在边上。 if you want to have no more even results along the edges right there.
我们现在来预览一下 let's go ahead and preview this right now.
例如 for example,
让我们抓住那只手臂 let's take that arm.
我可以看到 I could see.
现在平滑多了 it's a bit smoother now.
运动的结果是沿着边缘是一点平滑 The movements are the result along the edge is a bit smoother.
如果我们能让他 If we can get this guy to
把他的胳膊伸直 move his arms straight there we go
所以可能会稍微限制运动的角度 So may restrict the the angle of movements a little bit,
但你可以看到这里的边缘更加平滑了 but you can see it's a lot more a lot smoother along the edges here.
好了 Alright,
现在比以前更好了 so its a lot lot sweeter than before
因为我们有更精细的网格 because we have that more detailed mesh
对，你也可以延伸 right and you can also expand
或者减少线 or reduce the size of your wire
也 as well.
如果我把它展开 If I expand it,
让我们把密度降低一点 let's take our density down a little bit.
让我们回到正常值 Let's take it back down to normal values here.
我应该把它放在最上面 I should just keep it up at the very top here now.
如果我扩展 If I extended,
我们会得到一个非常宽的网格 we're going to get a really wide mesh like that
我们真的不需要的。 that we really don't need.
如果他能预演一下 And if he'd preview that.
你知道它会有一个小的结果 You know it's going to have a small result.
这会让它不那么详细 it's going to make it a little bit less detailed
在手臂的某些部分， on certain parts since take the arm,
比如这里 然后往上移动 for example here and move that up.
它并不像我们想的那样准确 And it's not as accurate as we'd like,
你知道的 you know,
这是一种拉伸 it's kind of stretching it in ways
我们不想要的 that we don't want
一般推荐的程序 generally the recommended procedure
你可以看到这里有点锐利， You can see a little bit of a edginess right there,
它也正好在这里 and it's just the right there as well.
因为我们展开了网格 Since we expanded the mesh,
这个尤其的 this one particular,
你可以看到现在的边缘 you can see the edges right there now.
如果我们缩小网格 if we reduce the mesh like,
哦 uh,
你知道像这样的尺寸 you know a size like this.
好吧 OK,
我们需要确定在正确的图层上。 we need make sure on the right layer.
在那里 There.
一旦你把网格缩小到最小大小， Once you get that reduce our mesh to the smallest size,
确保你的角色的形象 make sure that there's no none of your character's image is actually,
你知道的 you know,
在网格之外 outside of the mesh,
这是很重要的一点 that's a very important thing to check.
我会说 I'll says.
在这里预览并查看结果 preview this and take a look at the results here.
通过更详细的匹配，你可以看到它更流畅 With a more detailed matching you can see it's a bit smoother
当网格是。 again when the mesh is.
更接近你角色的身体 Closer to your character's body,
你会有 you're going to have
也许你的运动角度会小一点 maybe a little bit of little bit less angle on your movement,
但总的来说 but in general,
你会有更好的细节 you're going to have better detail so again.
增大或减小网格尺寸 To increase or to lower the mesh size,
增加排列密度 increase the density of alignment,
你将会使你的角色网格的边缘一般平滑 you're going to have generally smooth the results along the edge of your character's mesh.
下面有一个选项可以影响所有图层， right there is an option down here to affect all layers,
在这种情况下 这很重要 which in this case is really matter,
因为实际的网格只有一层 because we only have one layer of the actual mesh on it.
就是这样 So that's about it.
这就是现在的细分 That's what it for subdivision now.
我要展示的最后一件事就是 One final thing I'm going to show you here to do that.
我们要从这里出去 we're going to just exit out of here,
如果我们选择预览 and if we select preview,
这将使我们 this will allow us to,
就像这样预览你角色身体的某些部分 you know preview certain parts of your character's body just like this.
就像骨骼模式一样 just like what we had at a bone mode,
如果我们预览并选择编辑， and if we got to preview and we select edit,
姿势 pose
编辑这个角色的姿势不会真的管用 edit pose for this character won't really work
让我们引入一个有不同骨骼的角色 So let's bring in a character that has another different bones on it.
在不同的图层上 OK on different layers,
所以我要回到这里回到操作台上 so I'm going to go back here back to the stage here,
我们会加载另一个角色 and we're going to load in another actor.
让我们看看角色和g3 免费骨架 Let's go to characters and g3 free bone
让我们引入这个看起来很酷的僵尸角色。 let's bring in this cool looking zombie character.
好吧 All right,
所以它要吃南瓜头 so there is going to eat that pumpkin head,
我们切换到作曲模式 and let's go over here to composer mode,
所以作曲家模式就是他的风格 so composer mode is what we were just him.
所以我们有了这个看起来很酷的僵尸 And so we have this cool looking zombie here.
我们可以拿骨头四处移动 We can take bones and kind of move them around,
但如果我们移动它们 but if we move them around,
它们会回到原来的位置。 they are going to kind of snapped back into place.
所以说 So say,
例如 for example,
我们想让他的手臂处于一个不同的开始姿势。 we wanted to zombie his arm to be in a different starting pose.
好吧 OK,
这是他的默认姿势。 so this is his default pose right here.
如果你想让他的手臂在一个不同的起始姿势 If you wanted his arm to be in a different starting pose,
然后我们需要去编辑姿势 then what we need to do is go to edit pose
这次预览的时候我们会编辑姿势， knows when I'm going to preview this time we're going to edit pose,
然后我们要做的就是永久地改变这块骨头的位置 and then what we would do is we would modify the position of this bone permanently.
好吧 OK,
所以说 so say,
例如 for example,
他高高在上 he is seen high
他的手臂不能再低了 His arm can't go lower than this
当我们把它放在那里和他的另一只手臂， as we're putting it up there and his other arm,
我把它放在这里 and I'll keep it over here.
例如 For example,
这是他的开始姿势 there'll be his starting pose,
然后如果我们再次点击编辑姿势 and then if we click edit pose again.
这将是我们的角色的第一个开始的极坐标默认姿态 That's going to be our first starting polar default pose for our characters,
如果我们回到后台 so if we go back into backstage,
你会看到它会改变他的起始姿势 you'd see it'll modify his starting pose
现在他抬起手臂看起来更有威胁性 now he looks a bit more threatening with his arms up like that,
好了，创建一个简单的， alright that's about it for creating a simple,
免费的骨骼角色 free bone charactor
我们讲过如何添加骨头， we talked about how to add in bones,
如何修改他们操纵他们为你的免费骨架角色 how to modify them manipulate them for your free bone characters
每个角色都是不同的 Every character is going to be different
所以你们需要做一些实验 so you're going to have to experiment it a little bit
具有不同形状和大小的免费骨架角色 with different shapes and sizes of free bone characters
那里有很多自由 there is a lot of freedom there
因此这个名字 hence the name.
但这就是本教程的所有内容 but that's everything for this tutorial guys.
感谢观看，并关注我们的论坛 Thanks for watching and check out our forums
在 Over at
forum.reallusion.com forum.reallusion.com
下个视频再见 And I'll see you in the next video.