Okay.
So we keep continue.
So actually, I want to make some of these kinds.
Okay.
These assets, which is really nice.
And I will feel some of this empty area with those.
Okay.
So let me move this, guys.
And it's folder, which is interior.
As you can see, we just turned them on, on and off.
We see that.
And here at the floor.
So.
We can actually.
Now, I'm going to teach you another thing you can click on here and have a new scene.
If I click here and click on New, you notice if I just click here, we have seen sin and sin .001,
which is a sin even we can't convert for.
Making assets in this scene.
And here is the final, final scene.
So here we can we have everything that everything is at the same, but except the assets which we have
here and we don't have those here.
So this is here is empty and that's great for making the amino acids so we can actually start with.
Cylinder, I think.
Let me think about just more.
Yes.
When there's goods, we can have 16.
Or maybe.
Eight.
Yeah, eight should be.
Good to hear.
Let me do that one.
And instead of eight, maybe 32 K.
It should be fine.
And I select this top part and the bottom and press P to separate those parts and we add some cuts here.
Look it from front to left.
I think that's good.
So holding alt in press.
Oh.
To turn on the professional and scan that.
Okay.
Scan the laser and again, as in that axis and scan that again, maybe even we can use this fear and
here.
Which help us as well.
Or the smooth works fine.
So I will create some buckets here.
I mean, some barrel.
So I just select this one and this one.
Okay.
So I just like this one and.
I actually can press pin and separate that part.
And even let me press control it so I can add a solid modifier first.
And.
That's fine.
Okay.
So I want to create this sort of
bevel or edge here.
So because it will add a little bit of interesting.
So we'll look at from here and I like that one and I press p separate that part.
Okay.
And again.
And let me press f.
I mean, h to hide that.
And we see that this is not actually what we want.
So we just need a bit of a little bit of thickness.
And on top of that, we add a bevel.
Maybe two is fine.
So now what I'm going to do is press shift the and type maybe.
45 divided by two.
Oh, maybe type 45.
Yeah, that's.
And now press shift and or shift the or for the five again and uh, shift or again shift our shift and
shift.
So we just did half of the way and the rest should be fine.
Okay.
So actually, there is another cool thing which we can do, right, maybe here.
Okay.
So I select all of these except this one and I delete those again.
So if you remember at the very beginning of this course, I told you that instead of shifting, we can
press alt the alt and D and R for the five degrees and enter that you see that this is duplicated and
at the same time this is linked.
Okay.
Now, press shift r.
Repeat that process.
So this is the original thing.
If I just adjust this one, everything will follow that.
And that's really interesting because these are linked.
So now if I just light around, oh, it's not going to work, okay?
So I thought that it will work.
But anyway, we can, for example, adjust here, make this one a little bit thick.
I would think that.
Then we can select the other parts and select this one and shift and select that one and control copy
modifiers and that's fine.
I think the first this one is better, isn't it?
Okay.
So anyway, we create this parallel and we can apply those here.
But before that, I just select the copy.
A copy of that.
And.
We can start creating some other stuff out of that.
For example, we can move this one here and I think this one.
And if I just select everything.
Okay.
And maybe just like this part, I look it from here.
To be precise.
Oh, and stay that or maybe move that inside.
Oh, actually, that's not working here.
So I just leave those.
So we have our barrel, which is called.
Okay when we can, instead of going inside, we can go outside
and play around with these guys here.
And.
All those in sight.
Like this one.
And if it's through the end.
And now we can create actually a ring around that.
So we have a ring here.
So I just press 50 and now I scan that up.
Round.
Maybe here.
And press alt e straight face among normals.
And now we select a loop and control b.
Okay.
And we do something like this one.
Well, let me press control and be just a bit.
And even we can, for example, select all of these.
Move that upward.
Scan that shift and move that here.
And even we can make this down part of this smaller.
Press conference to join those.
Now we can play around with this the time with the fire a little bit.
Holding shift and move that slightly around here should be fine interest and then we can actually add
some maybe eight should define and some nails.
And the snap mode turn on the snap mode set to face and center line rotation.
Okay.
One here.
Maybe I can add the bevel modifier to that shifty one here.
Just shifty because we have a snap mode enabled and it will snap to the surface and maybe on here.
And I can select these guys from here.
K and press shifty and all those parts.
Maybe sit here.
Or as you can see, if you said this one here, everything will rotate according their three D axis.
So here is the 3D cursor three.
So we shift this cursor to word origin.
And now if I set that on 3D cursor and we selected those bottom nails, as you can see, our and Z,
it will rotate according that through the cursor and that's what we wanted.
So that's great.
Well, I mean, so.
Closes maybe.
And one rotation.
So it should be closest.
Well, it just happened.
Actually we could, for example, because its origin is at the center.
So we maybe will have this problem.
But I think that's fine.
So we can select all of that and control, not control.
So we just separate first the nails except the body and control and J.
So we select these here.
So this one should be deleted.
Here is the body and here is the nails.
And this is the nails.
Except this one control j except actually the nails control injury.
So it asks us for a active object because everything is orange.
So we need to shift and click on one of these nails so that we have an active object and now nails and
etc. So now we can select everything.
Or let me apply this solidify first and apply these coins first and control.
J So we have a nice parallel here.
Okay.
So we have a nice part here.