Hello, guys.
So in this video, let's make the shoes for these characters I know that I'm making right now.
So before that, I want to go for visualization.
I want to make some coloring of this character right now.
So I don't want to add material.
I'm not going to go for rendering just yet, but I'm going to assign the assigned materials right now
and then use the viewport material, of course, to to show the material the color of the material.
And so I'm going to press on new on the material for this shirt.
And I'm just I'm just going to type in shirts.
All right.
And for the pants, I'm not typing pants for the body.
I'm gonna make material called body.
All right.
And for the face, we have a material.
We got to go with a change of face, and let's change these two to
local, and then let's change it to something like.
So two thoughts.
All right.
Now we have assigned the material.
All we have to do here, if we go to material preview, by changing here, it will change the material
of the rendering of how we will be rendered.
But we have something in shading as well.
If you go down in the material properties down, down here we have a menu here.
We import this way.
So here if you choose a material, the viewport display material will be changed as well.
So for example, I changed the materials to something like like this and then I'll change the material
of the pants to something like this, right?
Then I don't know if I made the material for the crotch area.
I didn't.
I can do that by selecting this part and then selecting the pants and then control L to launch the materials,
the control and selecting of H materials.
All right.
And then the material was assigned to this one as well.
So it was in those belts.
All right.
Let's go to belts now and a color to the fields as well.
And for the buckle, as all this control of this area of these material.
And let's go to the view for display and add material for the belts of these.
Right.
For the body.
We can use something like.
This
is the same for the face.
So I'm going to copy copy this color with control C and then go for my to my first material and paste
it with control V or you know, and it will be a set or so.
I'm not going to make material for the other parts of the face, but I wanted to do this to show you
how you can do this, to visualize when you're making your character.
And that's very important.
So let's make the shoes.
Let's get into this.
Let's first go over here and mix, make our shoes or here maybe let's make the box or a box over here.
I want the size.
How much the size is.
Let's make the cue.
All right, let's move it over here and then let's scale it
right like here.
Scaling the y axis.
Like here.
Something like this.
All right.
And then let's go to our now that we have it.
Let's bring this queue over here and then let's walk on it to make it to turn it into show.
So let's go to edit mode.
Let's face election like this.
Election will be done like this.
Something like this was extruded.
Something like this.
Let's select this face and extruded out like that's okay.
Let's add.
You know what?
Which one?
Subdivision.
Surface modifier.
And then we have this interesting shade.
Let's increase that.
You put this way.
And now want to make the I think I think it's too small right now.
So let's actually see
how much is it?
What is the size?
So let's increase it like that.
Yeah, I think that's fun.
So let's go to editing and then edit just cute like this.
And yeah, like this thing was fun.
Now we can make it a little bit longer by moving it as a bit bigger, by moving the two side faces like
this.
And.
All right, then let's make it look for here in the lower side of the shoe and then let's go to face
solution and actually on this edge to select the look faces.
And then let's hold also with E!
And then select extras faces along normals to do an extrusion.
Then click.
And this press g that moves is making nice edge around this area.
Okay.
I think it's just good for now.
Let's delete this face as well.
Delete.
It's a fresh face.
And, you know, let's move it down a bit.
So it's selection alt on this move down.
So just like that, if you want to make a long board so you can do just like this maker, which I want
to make simple shoe, let's make it as a story down the now if you're happy with the general shape.
Just go and apply this exclusion modifier.
Then we go to again phase selection.
Let's go to France view you then let's select select these faces.
I want to make the list.
I want to make the the tongue of the shoe right here.
Yeah I think that's and I'm so happy to separate sex selection and we have separate at this point which
is the turn of the shoot it's good the money for us and other surveys from us for I was and some tickets
to this marsh and this subdivision to see how it looks with more geology.
Seen as good.
Let's scale it with us.
Move it with G.
Let's go back actually and right click and set origin go to set the origin and origin to a geometry
to move the origin.
The geometry of the mission down its skill.
Its.
She?
I'm moving without.
Right.
Let's just the thickness of it.
Okay.
Let's go to the mall and let's bring these where this is a little bit like this.
So yeah.
Let's move these vertices to.
Or we can just go here and move this words.
This is to be on.
So.
All right.
Now, let's go to this part and then that's just looks a little bit of click and then shifty to duplicate
it.
A separate this circle over here.
So so separate the selection.
Then let's go to of the circle.
Let's select all with a let's go down with as let's bring it a little bit down and as press e to extrude
okay so now let's screw the extrude the mass.
And school is a bit higher, actually, and then lots of solidify money for, you know, the drill and
the subdivision.
And then let's play around with these values.
Scale it down.
Something like
this adds solidify for the show itself.
Eyes on the rim
for this one?
No.
What?
This one?
Don't use it only because it's going to be seen.
Maybe.
So that's.
Increase the thickness over here.
Moving a little bit here and then.
And then it's just about adjust and it's.
So.
Yeah, right.
And that's the France part of the foods.
So go to selection, go here and select these
faces over here.
You can also do that correctly, both persons see.
So this is the skill selection of person C and when you press see this circle, you can quickly choose
your faces.
And if you want to delete and delete the selection, hold down the middle mouse button and you get you
can do this search and when you're done, just click on the right muscles.
And so.
So we have this solution right now.
This is the same as we did for the thong.
So this recipe selection and we have this one separated.
Let's let's right click and set origin to geometry, then let's go into with as the real shape like
this.
Then let's add a subdivision surface modifier.
This increases subdivision.
And yeah I think that's okay let's bring this area is a bit of.
Yeah, I think that's good for now.
This adjusts these areas a little bit more.
All right.
There's either subdivision for the shoots as well.
And let's try to show the schools for each parts.
So.
And don't forget to save your work.