This next particle we're to just kind of a smaller bit of dust floating into the air.
So let's go ahead and take our over to our hierarchy Let's go there create and do particle system.
We'll name this one particle one and make sure we spell it right there.
OK so we want to use our particle 1 material.
Go over to our texture materials.
So we already have it may well do particle one drag it over here and drop it on again.
You may have to go below your phone.
All right.
That's going to be the particle at it.
You see the particle there.
And with this one let's start creating code similar to the other one but we'll we'll play around a little
bit more with the size of it and change those to get started with our first part up here on the duration
.
Let's make it last.
It's the other one will do in 15 seconds and we'll keep it on loop and then the lifetime again we'll
put this one at 15 at the Sturtz speed.
We want to just be static start speed until we're rates are moving it around the size forward on this
one.
It's a little bit different because we want to make this one like really small inside the scene but
we also want to have more of a random to it.
So do two constants and the star size is going to like a point.
Somewhere around there and they point to a point three.
Zoom in on this so you can see him if you know this you're getting big ones and small ones creating
and start time
after we have those.
And let's go ahead do the and.
So if you change the color you can we're going to leave it for a while since it's a nighttime scene
.
The max particles we don't need the thousand will go around 150 200 somewhere around the inside of our
emissions.
I'm going to do the same thing instead of that constant rate rate here will do just the burst.
So the first option just click on the plus instead of 30.
We'll just do that one 50 ops.
Actually I would go for 200.
The shape that we want go for is a box again because we want to kind of fill the whole scene up sold
to 50 and 50 then go ahead and go for the random direction.
So no this forget that kind of film.
It's there.
It's just really soft.
So if we had both fun playing which we'll look at here a little bit.
So you get that big one right there and then you'll have the small one.
All right.
So let's finish off this one.
The velocity over lifetime.
So on the velocity over lifetime we're just looking for a little bit of movement again not too much
movement to happen so behen goes or random between two curves and then the curves down below.
Let's go ahead just do a little bit of a curve on the X.
So select this then we'll make this one go a little bit.
We've got just a little bit of motion happening there
this side that side.
And let's go a little bit on there.
All right.
So just making a little bit of a curve that way they're kind of floating in space even slower than the
other ones.
That's right.
So with that one.
Let's go ahead and go down to our size so we can do a size by this size by speed here and the size by
speed.
Well go ahead and do a curve as well.
And this one will take like the other one will go in here and right click and add it keep it real small
you go down make it grow back.
All right so when you have that down inside of the particles again if you change the color any F'rinstance
is currently Gray you could take this white and the Alpha on this one is fine we might take it down
a little bit more later once we see it inside to see what they'll give us a little bit of a particle
fill as a walk through.
We'll see how that is settle on that floor.
All right.
So particle one left click and drag it over to your prefabs and drop it it true that you save the scene
now.
All right so that's going to do the two particles right there.
Last thing they will do is take a look real quick.
We're just going look at a scene from unit.
This one is from a particle effects that they put together.
And just want to show you all the pieces that are involved with it for instance for this one thing you
can hear the flames are going you've got sparks going down.
You've got the experts going up the air as well.
And this one takes one two three four five six seven eight nine and ten different first core facts and
full of scripts laying animation laying on.
All right there we go.
OK.
And we'll look at putting together something like that as well.
But this one is just to get this into the scene and then we'll take a look at creating that atmosphere
with the particles for