‫In the last section, we did a little bit more configuration of Xcode by starting it up and installing
‫a couple more dependencies now at this welcome screen right here.
‫And I'm going to go up to Xcode at the top and then find open developer tools and I'll click on Simulator
‫right here.
‫So this is going to start up my local iOS simulator.
‫And in just a second or two, I'll see the window up here.
‫There we go.
‫So that's the device that our application is going to run inside of.
‫I can now go back over to the Xcode window back over here, and I can quit out of Xcode if I want to.
‫That's going to take just a second for the iOS simulator to start up here, so I'm going to take another
‫short break.
‫No, never mind.
‫We're good to go.
‫So now to actually start up our application side, the simulator, I'm going to open up my terminal
‫window right here.
‫I'm going to navigate to the PIC's directory.
‫Remember, that's the folder of the project that we just generated by using the flutter command line
‫tools.
‫And then inside there, I'm going to run the command flutter devices like so.
‫When I run that command, it'll print out all the different devices that Flutter thinks is currently
‫running on my local machine.
‫And so right here you can see that it thinks that I'm running an iPhone X simulator, which I definitely
‫am.
‫So now to start up my application on there, I'll execute, flutter, run again while inside of my picks
‫project directory.
‫So this is going to start up a compilation process that's going to take that generated project that
‫we just created and apply it to this local Xcode simulator.
‫Now, the startup process takes just a moment or two.
‫So we will take a break this time, come back to the next section and just make sure that everything
‫started up as we expect.